-
I was working with my quests when suddenly I wasn't able to reload the plugin anymore. I've purged all the data, removed all the quests I was editing from the plugin folder and the "packages:" option …
ghost updated
7 years ago
-
`run.smc` with 10 particles results in:
```R
> ws$sim.trees
[[1]]
[[1]][[1]]
[1] 1
[[2]]
[[2]][[1]]
[1] 2
[[3]]
[[3]][[1]]
[1] 3
[[4]]
[[4]][[1]]
[1] 4
[[5]]
[[5]][[1]]…
-
### Todos
- [x] Fix Abstract Tree Renderer
- [x] Add sagas for saving (@norman)
- [x] Fix Finish / Archive Tracing
- [x] Fix comment list
- [x] Fix node size
- [x] Correctly initialize tracing f…
-
@buddhi1980 What are the chances of using Embree with this system?
https://embree.github.io/
ghost updated
7 years ago
-
When I put any characters in the description of a work
Then the work should be generated correctly
To reproduce the problem create a work with the following description:
```
The ignitibility b…
-
Previously:
https://github.com/nortikin/sverchok/issues/1037
I was using @Kosvor2 technique to load Particle System and then tracing it using Sverchok, but I kept getting one extra edge.
![ex…
-
I'm combining volume rendering with particle rendering, and I would like to use a common coordinate system for both the particles and the volumes. By default it seem that any volume will be displayed…
-
I noticed that my ParticleEffects where taking up most of my game's frame time, they were slowing down my game significantly.
After some openGL tracing I found that manually drawing 2000 sprites each…
-
I have a fusion plant build where I built one large turbine room directly above the reactor room, and have managed to cram 16 HP Turbines (half with generators, half without) in a 4x4 chunk area. If t…
-
This issue is in regard to the branchpointvideo mode currently deployed under branchpointvideo.oxalis.at
To use it, you have to upload the attached NML and then switch to Oblique mode and navigate aro…