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https://github.com/feilen/OpenVR-AdvancedSettings/commit/93af92f07369c16c7fdae620f7055ff9a4412026
Didn't want to submit a PR since what I have is a little rough around the edges, though it works be…
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# XRTK - Mixed Reality Toolkit Bug Report
## Describe the enhancement
The camera profile defines a setting `DefaultHeadHeight` that states "The default head height the rig will start at if a pla…
FejZa updated
4 years ago
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You can not walk right up to a wall.
The playspace hits the wall before the player does.
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Hello,
I tried your program with WMR Headset and Vive controllers. Calibration worked, but when I switched back to Vive, controllers were still with calibration offsets floating way off. I managed to…
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The [WP Notify Requirements document](https://rb.gy/lgjjci) needs to be compared to the original designs, and the designs updated as needed.
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This game won’t load on my oculus quest it starts to load then it chucks me back to my library please help
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# XRTK - Mixed Reality Toolkit Bug Report
## Describe the bug
If you start a new project and import the XRTK, when you try using "MixedRealityTooliit -> Configure", only the toolkit is added to …
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Error traceback suggests an error with `contours_to_multiline` function passing something slightly funky to scikit.
```
Operating in multiple z-value, single array mode
----------------------…
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**Describe the bug**
I tried out redirected walking, but it does not seem to work correctly. My space auto-turns as I walk, but it keeps switching turning directions in such a way that I don't actual…
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xBox Controllers teleport player through vertical terrain
## To reproduce
1. Create a simple environment with default MRTK input profile
2. Use terrain tools to create a vertical wall near spaw…