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I published my game 3 days ago, now there are more than 3.000 active players who uses Real Time Multiplayer. Today, nobody is able to create quick game! Playing with friends with invitations is okay b…
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I would like to load friends of the currently logged in user. The functionality seem to be not implemented, right?
Is there any plans to implement it?
I am willing to implement it (never done an andr…
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I just thought I should clarify the current plan for SC v2.
If you have any comments or suggestions, feel free to post them here: https://github.com/TopCloud/socketcluster/issues/48
As of now, the id…
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Hello everyone,
I've actually setup everything about Real-Time Multiplayer for android and iOS but i have two problems.
One of them is; i've one android and one iOS device. When i build my project t…
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Hi
I implemented this plugin to the point where I can send invites, but in order to debug multiplayer I installed BlueStacks.
And whenever I close any Google Service UI by accepting an invite or send…
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Integration of Google Play Services https://developer.android.com/google/play-services/index.html into engine. Most notably game related apis https://developers.google.com/games/services/cpp/GettingSt…
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So I now have built the unmodified sources of minimalist android example.
The changes I made are limited to:
- Pointing to my gpg include files in Android.mk
- res/values/ids.xml changed to use my ap…
stolk updated
9 years ago
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```
If the app could write out a textbox.text or a textblock to a file on the
sdcard.
The application/user should be able to determine it's name.
```
Original issue reported on code.google.com by `…
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We need to create a feature roadmap for SocketStream
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Hello. After updating the plugin, the Google+ SDK for iOS and Google Play Games SDK for iOS to their latest versions, I'm running with a problem.
If I try to invite a friend for a match, after touchi…