-
**Describe the bug**
While scrolling over large areas with MBTiles displayed in a chart group, sometimes a **"Unhandled unkown exception; terminating the thread in which it happened**" error is displ…
-
### Problem
With the addition of the Tile Render Size: Map Grid Size option, using mixed-size tilesets in Tiled became a lot easier. However, this is still not enough for some tilesets - sometimes on…
-
This should be relatively straightforward:
- Add a new `IceLayer` trait that lives on the world.
- Contains a `CellLayer` representing the ice "strength" at each tile.
- Scans the map during lo…
-
We’re trying to replace our current tile generation method (client-side composition using a `/cog` endpoint) with a server-side approach using the `/searches` endpoint. However, this new method is up …
-
Based on the tile package size we've achieved, what is our ideal workflow for downloading the tiles?
Is this going to be delivered at download from the app store? Or is this going to be in an in app …
-
The `Renderable` component along with the `MapView` and anywhere else appropriate should be switched to use a more general "Glyph" or "Tile" type so that we can support non-textual rendering more easi…
-
Tiles like doors will need to be interactable to facilitate things like opening them. For this, tiles will need to store meta-data (open vs. closed) and support overridden draw functions (whether to d…
-
The fracLut() function re-organise the land-use tile in 4 super-categories.
Based on CMIP6 LUMIP documents these should be:
Primary and secondary land psl (Forest, grasslands, and bare grou…
-
Hello,
I have a 7x7-tile repeating pattern that I'd like to be able to paint onto a scene one tile at a time.
The basic idea is to check the (x,y) coordinate of the tile I'm painting, and choose fro…
-
The OGC just published https://ogcapi.ogc.org/tiles/
To be clear, TiTiler DO NOT AIM to follow the specification to the letter (because the specification is not built around dynamic tiling but more…