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Terrain labels are very rarely useful outside of Tiled, and are thus often a waste of bytes for production TSX/TSJ files. For example, a 17KB TSX I have becomes 4KB if I remove the `` element.
An e…
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* [x] TileMap viewing support
* [ ] TileSet viewing support
* [ ] Layer viewing support
* [ ] TileSet adding/editing support
* [ ] Map resize support
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```
Hi there! I'm interested in making a custom tileset, and I mainly play on my
phone.
I'd love to create the tileset and then be able to use it on your port of
Nethack.
Can you help me understan…
-
```
Hi there! I'm interested in making a custom tileset, and I mainly play on my
phone.
I'd love to create the tileset and then be able to use it on your port of
Nethack.
Can you help me understan…
-
```
Hi there! I'm interested in making a custom tileset, and I mainly play on my
phone.
I'd love to create the tileset and then be able to use it on your port of
Nethack.
Can you help me understan…
-
Line 53:
gid = layer.tileGIDs[row][col] - 1;
does not take into account multiple tilesets so "- 1" is accurate only for the first tileset. In other cases we need to offset it by firstGID field of the…
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## Bevy version
0.14.1
## Relevant system information
Tested on:
- Windows 10
- Linux (Ubuntu)
## What you did
Ran the [hot_asset_reloading](https://github.com/bevyengine/bevy/blob/…
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The attached module illustrates pathing issues with the Medieval City 2 tileset.
[PathingBugs.zip](https://github.com/Beamdog/nwn-issues/files/6720971/PathingBugs.zip)
Each example has Map Notes a…
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Title says it all. Primary effect is that tileset defaults are not set - for instance, Forest Facelift tileset defaults to TerrainType Artificial instead of Natural.
Build NWN:EE X.20
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There are some major flaws in the Elventree tileset, such as textures that overhang chasms and buildings placed on chasms.
![Neverwinter Nights -_0000](https://user-images.githubusercontent.com/5…