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OK, I am in the middle of porting my engine to MonoGame for Windows8, I really have not been too bright and have made a tonne of mistakes, but I am almost there, my source and libs build for MonoGame …
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My very simple effect isn't loading because it appears to have been processed into an .xnb incorrectly. When the effect is loaded, the ContentTypeReaderManager seems to load information about the read…
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Loading of FNT content files does not work.
Mar 3 10:40:24 jacobs-iPhone cocos2dtests[477] : Unhandled managed exception: Could not load fonts/konqa32.fnt asset as a non-content file! (Microsoft.Xna…
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Hi!
Windows phone we had to open a new project section called "Content" which I find to open my first project Metro, so you do not know if the staff member creating me a folder and call it "Content" …
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Hi,
When trying to play MP3 in my iOS game, I get this error:
2012-07-31 19:12:14.995 GemFinderMT[421:1507] MPMusicPlayer: Unable to launch iPod music player server: application not found
2012-07-31…
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I am workin on porting my game from WP7 to iOS using the latest version from the develop3d branch. I have encountered an issue regarding my custom content readers. I have a fairly complicated content …
Nezz updated
12 years ago
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I am using the latest current beta code as of today (1/3/2012) and loading a .xnb file built from VS 2010.
For some reason the text is not readable, and shows up in blocks: http://imgur.com/jnAEm
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In the latest develop3d commit, OpenTKGamePlatform.cs won't compile.
Line 254 - 261:
```
protected override void OnIsMouseVisibleChanged()
{
MouseState oldState = Mouse.GetState();
…
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Hi,
I am using XNB files for my fonts in my IOS game. My fonts looks all black and with several boxes. I am using the Develop 3D branch on July 29, 2012.
Here is what it looks like:
www.jmawebtech…