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The code seems to be optimizable. Simply moving the vblank() check to the beginning improves maximum framerate by 20..25% in my tests.
And maybe it would be better to retrieve to colors in priority…
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@thrust26 has a testcase on http://atariage.com/forums/topic/259633-testing-the-new-stella-tia-core/?p=3644886 that displays garbage on the left edge of the screen (its even worse in the old core).
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Following the instructions in the README. I'm using Windows and I think I have all the correct software installed.
$ which make
/c/Program Files (x86)/GnuWin32/bin/make
$ cl65 --version
cl65.ex…
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Sorry to ask, but I'm a bit confused, I'm interested in studying the variable-height jump mechanic in the original Mario Bros game but all I've found is this [6502 disassembled code](https://gist.gith…
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Added such API. @kvichans What is your opinion, it's useful?
```
Python 3.6.3
Loading icons: LibreOffice_24x24
Loading toolbar config
>>> l=app_proc(PROC_GET_COMMANDS, '')
>>> for i in l: prin…
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Hello,
Any hints on building picoos examples for C64? I tried them all and they seem to freeze the machine. What I did was:
1) remove OPT_LD_FIRST entry from 6502 .mak, as c64.o is supposedly no lon…
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I used vb's Regex to find matches in the text and Since I wanted it to search all the text, I passed the "Text" property (byRef), thinking it would be faster than passing a whole copy of the text but…
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I have a program for Plus/4 which uses raster interrupts. The interrupt routine works fine (I can split the screen) and the main program runs also well. The problem is that the raster interrupts kill …
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Hello. I am attempting to build atarixl target from MacOS X. I have prepared cc65 toolchain from master branch of their GitHub repository.
The build process stops with the following error:
```
make:…
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Hello, I know that cc65 doesn't support volatile variables.
But It can be very helpful to write NES games using cc65.
I'm trying to write a little api for NES with assembly and C.
Is there a way I ca…