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The text for the gameboy APU suggests that it can store 32 seperate waveforms for the wavechannel. In reality it can only store one waveform in the APU, which has 32 samples. [https://gbdev.gg8.se/wik…
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The book currently refers to http://gbdev.gg8.se/wiki/articles/Pan_Docs, while the most up-to-date version of Pan Docs is at https://gbdev.io/pandocs/.
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that should be done in SDCC's makebin tool, but we might wait for a decade for that, so, it is nice to implement that ourselves instead, that is easy: https://gbdev.gg8.se/forums/viewtopic.php?pid=454…
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I'm running an emulator against the `acceptance/boot_regs-dmg0` rom and was a bit surprised to see that the flag register for DMG is expected to be 00 on boot.
https://github.com/Gekkio/mooneye-gb/…
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Refresh_In (token response) support.
This feature allows the service to control when MSAL should attempt to refresh the access token (ahead of its expiration)
[API Review](https://identitydivisio…
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@TiKevin83
The region 0xFEA0 - 0xFEFF behaves differently on GBA then on GBC, so this might be relevant for console verification.
see: https://github.com/AntonioND/gbc-hw-tests
memory -> oam_ech…
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In GB Studio there is a line where it currently handles banking the data to skip banks 32, 64 and 96
`const MBC1_DISALLOWED_BANKS = [0x20, 0x40, 0x60];`
Which I've found a reference to in a foru…
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The [gbdev](https://github.com/gbdev) organisation hosts the most popular community driven gbdev projects, including Pan Docs and the awesome gbdev lists. I think RGBDS fits the scope of the org and c…
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## Overview
The most practical way to do this will be to analyse a typical battle scene and deconstruct it, while cross-referencing with GBC colour palette restrictions, in order to define what lim…
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CMake build type defaults to None. Need to pass -DCMAKE_BUILD_TYPE=Release on the command-line.
https://github.com/gbdev/rgbds-www/blob/master/_installation/source.md (and RGBDS readme)