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Equipment modifiers are apparently using the 80% maximum cost reduction rule. This is incorrect. For example, when I apply an equipment modifier of SM-5 (from GURPS 4e Low Tech Companion 2), the cost …
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Если будет желание - пиши в телегу https://t.me/alexvdo
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Would it be possible to open the range of spell difficulties up? Currently everything is set as hard/VH as per GURPS Magic. Is something like allowing an Easy to VH Range possible? I use a customized …
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The Basic Set Rules libraries is a good idea but this could also make sense as notes. Allowing Notes to have references would be a very nice and useful feature in general as well.
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Hi,
I've been using GCS for quite some time now and I also have translated quite a few parts of the GURPS rules to german. I had used 4.9 and it showed me a german UI and more importantly a german …
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From [R. William Morris](mailto:noctifer1011@gmail.com):
I use these rules for Clerics in my own GURPS Fantasy game and it'd be nice to be able to create spells that use the Ritual Magic alternativ…
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Currently, MT starts with only a single set of campaign properties. Maybe there should be multiple that are predefined that map to the most common game systems. One for D&D 3.x, one for PF1E (includ…
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Link to this example `A larger example with pixi, rollup, and babel, can be found here.` is broken
https://github.com/ddmills/geotic-example
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## Problem
The combat system, as it currently stands, is based on the one found in GURPS.
It runs in 3 stages: Roll attack, Roll defence, Roll damage.
The issue is that more often than not the co…
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Swimming is doubling the encumbrance penalty. When adding enough weight to increase encumbrance level, swimming drops by two while climbing and stealth drop by one.
![2020-01-28 07_34_54-GURPS Works…