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This Issue is about
- A bug in the API
(dev brunch)
TilemapLayer render uses scroll(_scrollX,_scrollY) to determine tiles that need to be rendered, but TilemapLayer collision system uses tilemapLayer…
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Hi guys,
I'm having some difficulty getting my map working. When using the Phaser.CANVAS everything works, but when scrolling through the map there is a lot of lag. When using the Phaser.WEBGL the m…
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hi! I've recently installed this generator but when I select the Phaser version this is what I get:
> ? Which version of Phaser do you want? Arcade Physics
> - P2 Physics (Default)
> (!) #mkdir() …
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Changing the X/Y of a group creates box2d body at world co-ordinate, instead of sprite's group co-ords. For example -
``` javascript
create() {
cursors = game.input.keyboard.createCursorKeys…
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I try to implement phaser tutorial in phzr [Making your first phaser game](http://phaser.io/tutorials/making-your-first-phaser-game), but has several problems. When I do `ground (pgr/create @*platform…
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I noticed that phaser Arcade physics has some collision issues, they are the same as the HaxeFlixel(Flixel) has. Probably that's because functions separateX and separateY are the same.
![Collision bu…
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I've also got these errors:
- Error: Cannot find module './Scalar'
- Error: Cannot find module './Line'
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I am trying to recreate an old DOS game and doing scaling on tilemaps and sprites to create appropriate low-res visuals. Both the map layer and the sprite have their scale set to (4,2), and this cause…
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Phaser's arcade physics module should have a property .isPaused, but it seems we can't access it within the PacManGame class. (Grunt fails to compile, saying "property 'isPaused' does not exist on ty…
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I want to create a player isoSprite that can jump over static isoSprites but the `body.static` property is undefined.
I have tried with `body.immovable=true` but this cause a strange behaviour. The p…