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## Describe the issue
We are using MRTK in our application which targets a variety of Unity platforms (Hololens, Oculus Quest, Magic Leap, and Android Mobile, with others in the pipeline). We are u…
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The default button mapping for index controllers are bound to both B buttons and there is no way to reset the playspace without closing the software. Is there a way to re-map the controls for index?
ghost updated
4 years ago
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How do we get play space 3d location data with VIU? Can an example scene be added to the project.
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Hi again folks, hope everyone is doing well.
I recently attempted to import Project Acoustics into a Unity-based project for a dev team I'm working with. During the initial import process, I exper…
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I tried playing Project Cars 2 and my 'recenter view' keybind wasn't working. I decided to try disabling the Motion Space Drag thinking maybe it wasn't allowing my playspace to change(wasn't using it…
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Some of users have a pillar in the middle of their playspace with no way of marking it's location affectively. Many others (like me) have a Dancing pole in theirs.
When it comes to pole dancing in …
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We have heard from a set of customers that there is a desire for the MRTK to use an application provided camera and playspace. Often there is a desire for the MRTK to "leave the camera alone" or to al…
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# XRTK - Mixed Reality Toolkit Bug Report
## Describe the bug
Headset offset seems broken on Oculus (or may have not worked correctly), several test scenarios reset the camera height / position …
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It would be handy to be able to set profiles of the playspace offset so that you can rotate and position quickly. Would also benefit MR streaming to get different camera angles quickly.