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> I see. I think I will take the best of two worlds in a future PR, refactoring the methods as follows:
>
> - Turning `dice_rolls` into an internal subroutine;
> - Provide a `instant_roll`, which t…
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The system does print dice rolls to chat when rolled from character sheet stats, but it seems to do so in a way that isn't being picked up by the module. Would love to see compatibility with this mo…
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FoundryVTT has support for Fate dice (example: /roll 4dF).
It is very handy for Fate players to be able to just roll it and it would be very useful to have it on your module.
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+dice exposes code when comments are not closed:
> +dice Mind + Gnosis + 2 (Boosting stats
Lorelei rolled Mind + Gnosis + switch(2 (Boosting stats,_._,setr(!(setr)(!,-*,-setr(!,setr(!,ifelse(isnum(…
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**Description**
The coming version of changed quit a bit and is not compatible with the current version of RSR. Some errors of note:
- Using an item/activity: The `dnd5e.preUseItem` hook has been …
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Whenever you roll a dice with Die Hard module + Better rolls for 5e, it only shows the damage, not the attack roll result.
Better Rolls for 5e is a requirement since it automatically rolls attack and…
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From: http://buttonweavers.com/ui/game.html?game=34803. devious is playing SailorMur, RoxySheriffson is playing Trogdor.
"devious performed Skill attack using [sp(12):12,^(X=4)!:4] against [sGF(20)…
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I get the colors of the dice face flashing all across the page in rays while the dice are rolling. This is only in **Chrome 87**...I'm unable to replicate in Firefox. Ubuntu 20.04 for both.
Here is…
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`roll_dice` gets very slow for high roll numbers because it has to repeatedly call `gen_range` on the RNG. Is there a way to make it faster?
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```
What steps will reproduce the problem?
Run this project:
import com.googlecode.instinct.integrate.junit4.InstinctRunner
import com.googlecode.instinct.marker.annotate.*
import org.junit.runner.Ru…