-
```
What steps will reproduce the problem?
1. Using google voice
2. Gizmo 5 servers
3. And csipsimple speex codec 16 and bandwith audio set at 16
What is the expected output? What do you see inste…
-
```
What steps will reproduce the problem?
1. Using google voice
2. Gizmo 5 servers
3. And csipsimple speex codec 16 and bandwith audio set at 16
What is the expected output? What do you see inste…
-
```
What steps will reproduce the problem?
1. Using google voice
2. Gizmo 5 servers
3. And csipsimple speex codec 16 and bandwith audio set at 16
What is the expected output? What do you see inste…
-
The "feeling" when shooting is somehow delayed. The way it manifests is just simply: you press the shooting button -> the hit event may or may not register at all or it registers delayed.
Things to…
-
```
What steps will reproduce the problem?
1. Using google voice
2. Gizmo 5 servers
3. And csipsimple speex codec 16 and bandwith audio set at 16
What is the expected output? What do you see inste…
-
```
What steps will reproduce the problem?
1. Using google voice
2. Gizmo 5 servers
3. And csipsimple speex codec 16 and bandwith audio set at 16
What is the expected output? What do you see inste…
-
(Link to original RFC: https://github.com/rust-lang/rfcs/pull/528)
This is a tracking issue for the unstable `pattern` feature in the standard library. We have many APIs which support the ability t…
-
Processing a MS with 2347 unique timeslots, 1024 channels. The relevant parset options are:
```
--model-list = MODEL_DATA:DIR1:DIR2:DIR3:DIR4
--data-time-chunk = 720
--data-freq-chunk = 256
…
-
-
I'm curious if there's a possibility to fix the stretched HUD and/or GUI elements down the road with this mod? It has been one of the long standing issues that annoyed me with the PC version of the ga…