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### Is your feature request related to a problem? Please describe.
Currently as far as I am aware, the `RenderToTextureAsset` ProtoFlux node is only able to render to output formats which clamp its v…
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Swift 4. Texture (2.6)
Hello. Excuse my English.
I ran into the fact that ASTextNode2 does incorrectly line breaks. When the value of byWordWrapping is set, **part of the word** is transferred to…
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Add color space information to documentation. Is HAP using an encoded gamma or is it sRGB or something else? It's good to know how to linearize HAP for compositing.
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Hello,
I have a virtual reality headset (HP reverb G2) an I built an application with Unity 2020 using your plug in.
When I try the application with my VR headset, it only render my model (a DIC…
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I would like to be able to edit a texture directly within Blender and pipeline those pixels into Unity - the same way viewport pixels pipeline from Unity.
Few concerns though:
* Textures can be…
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CuPy (https://docs.cupy.dev/en/stable/index.html) is a numpy-compatible array library that uses CUDA for improved performance. What this means is that CuPy arrays live on and are computed on the GPU. …
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Currently, all output of WebGL rendering is either treated as if it's in sRGB or in the display's color space (depending on browser and OS). That is, no conversion is done between fragment shader outp…
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https://github.com/gfx-rs/gfx/blob/b5163cc21e8500936635a11d99912ca5b91ad0de/examples/quad/main.rs#L309
https://github.com/gfx-rs/gfx/blob/b5163cc21e8500936635a11d99912ca5b91ad0de/examples/quad/main…
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# Supermassive black hole tutorial | Kelvin van Hoorn
Kelvin van Hoorn’s website for technical art
[https://kelvinvanhoorn.com/2021/04/20/supermassive-black-hole-tutorial/](https://kelvinvanhoorn.co…
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Thank you very much for your work. This lightweight network structure is really great, but when I actually use my own data, I find that its training loss does not decrease much, and the output visual …