-
```
If a sprite appears on a black background first, it will have a black opaque
background when it is used again on a different background color. This is
probably a caching issue.
Steps to reproduc…
-
```
LevelScene.java
line 458:
if (sprite.kind >= Sprite.KIND_GOOMBA && sprite.kind = 80 && int
-
```
There is no bug here but I wanted to raise this issue since I (personally)
can't tell if the behavior was intentional.
In the 'main' function of LearningEvaluation there are 5 levels each which …
-
```
LevelScene.java
line 458:
if (sprite.kind >= Sprite.KIND_GOOMBA && sprite.kind = 80 && int
-
```
There is no bug here but I wanted to raise this issue since I (personally)
can't tell if the behavior was intentional.
In the 'main' function of LearningEvaluation there are 5 levels each which …
-
```
There is no bug here but I wanted to raise this issue since I (personally)
can't tell if the behavior was intentional.
In the 'main' function of LearningEvaluation there are 5 levels each which …
-
```
LevelScene.java
line 458:
if (sprite.kind >= Sprite.KIND_GOOMBA && sprite.kind = 80 && int
-
```
There is no bug here but I wanted to raise this issue since I (personally)
can't tell if the behavior was intentional.
In the 'main' function of LearningEvaluation there are 5 levels each which …
-
```
There is no bug here but I wanted to raise this issue since I (personally)
can't tell if the behavior was intentional.
In the 'main' function of LearningEvaluation there are 5 levels each which …
-
```
If a sprite appears on a black background first, it will have a black opaque
background when it is used again on a different background color. This is
probably a caching issue.
Steps to reproduc…