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Need to add more methods to actually do things. Only properties exist now. @hcwiley @rubyverbena @kaben @juggleware
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It should be possible to compute the output of an easing function, given an input fraction, in calc. Something like:
`width: calc(100% * interpolate(ease-in-out, 0.7))`. The first argument to `interp…
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Was there any reason, why you choosed the _"value first approach"_?
``` javascript
[
"rotate(0) translateX(0)",
"rotate(180deg) translateX(1337px)"
]
```
I think, it would make more sense, to de…
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Spinning out one specific issue from #177:
kons-9 compilation has an undocumented dependency on the Common Lisp variable `*READ-DEFAULT-FLOAT-FORMAT*` having its default value `SINGLE-FLOAT`. If th…
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A mode that simply orbits the graph which can be triggered by a mark. It should tween smoothly from wherever it happens to be into an orbit with a configurable distance (default: whole graph visible) …
drzax updated
5 years ago
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Currently the framework uses the `Color` class from dart:ui which expresses all colors as a 32 bit integer.
Problems:
- Flutter may not be able to express all of the colors supported by newer ha…
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We using the latest commit from performance branch:
Basic 2D Map is working really well and i see no bugs in terms of a critical issues or crashes at all. Nice work so far and we are pretty much lo…
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Currently, sprite-based rendering is used. This is done per pixel. This will have to be changed to per tile, allowing for per tile movement.
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Many rotations are poorly interpolated, including:
* Player look rotations (cinematic mode);
* Possibly: Entity & bone rotations
A poor interpolation uses a simple linear interpolation `current…