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• Let the user specify download location or make it default to ~/Downloads/.
• Let the user be able to specify a mod's ID in the mod tab.
• When selecting or highlighting multiple mods, enable acti…
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### Is your suggested enhancement related to a problem? Please describe.
_No response_
### Describe the solution you'd like
It would be really helpful for modpack creators to be able to filte…
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### Why do you need this feature?
1. Being able to download multiple mods in one search in an efficient way would be a bless, wouldn't it?
2. Being able to download resource packs (this should be ea…
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```
Lua error - [string "mods/component-explorer/lua_console.lua"]:327: attempt to index local 'style' (a userdata value)
Stack traceback:
[string "mods/component-explorer/lua_console.l…
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I tried the 1.20.1 version of the mod, first with a bunch of mods, and also only with the bare essentials, the required mods. Both times, it crashed. Here's the log for the crash:
https://mclo.gs/S…
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This may not be a real issue, but if people can make mods for clones of things like OptiFine or Gammabright, that would be cool 🤔
I know that for one thing, it would not take a huge amount of time…
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**Question**
How do I make it so blocks from other mods can be picked up as well? I tried to type them in the grab list, but nothing.
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For some reason, I think Kopernicus is the kulprit here, but I have been using a mixture of CKAN and manually installed mods. I got a pop up after loading the game which said,
![image](https://githu…
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Currently, if you have more than one mod that has a model that uses the same specific name, it either overwrites the models from the other mod or the models don't work.
Could you make a deal that doe…
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Below is targeting 1.20.1 Forge
For now. All the logic is private in https://github.com/Sinytra/Connector/blob/1.20.1/src/main/java/org/sinytra/connector/locator/ConnectorLocator.java
My mod is addin…