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Nebulas and planets added after the server has started still have drag/gravity, even when drag/gravity has been disabled in the config file.
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- Should be eclipse shape?
- Possible Rotation?
- Thinking that it provides some basic 'friction' and slows ships down over time.
- Also inhibits radar effectiveness (either range or probability?)…
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Decide whether to include the sections: stars, moons, planets, comets, asteroids, solar systems, galaxies, and nebulas.
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Add a galactic skybox to the current scene.
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I've been fiddling with parsing the nebulae packets, and it seems that they don't use the usual genericUpdatePacket.
The structure is, as fas as I know:
ID (int32)
bitfield (int8)
bit 1.1: X positio…
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There are lots of places in snis_client.c where we use pseudo random numbers to generate object properties. For instance, the spin on asteroids, choosing of asteroid models, the trajectories of spark…
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While in a nebula, weapons and helm screens are scrambled. Enemies will still head toward you and attack, apparently with their systems unaffected.
Make enemies not be able to attack with such ease o…
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There are two types of solar system in game, one that gives 60 resource a minute and one that gives 120 resource a minute. but in the code that updates the resource it doesn't look like the 120 resour…
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Some nice milky way galaxy pics.
Looks great in game!
http://apod.nasa.gov/apod/ap080711.html
http://apod.nasa.gov/apod/ap080606.html
http://apod.nasa.gov/apod/ap080606.html Picture showing galacti…
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(edit: adding all changes in to this post)
Not done yet but just keeping a log :
- New laser sound effect
- Quarter size arrival/dep clouds, color departure cloud orange.
- Let paragon use its own u…