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This is discussing the **beta** (though I'm sure someone with free time could apply this to the alpha).
Feedback is an important aspect of game design. Without it, it's less clear to the player wh…
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请问一下,这个项目如何支持iOS?
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### Did you check the docs?
- [X] I have read all the docs
### Is your feature request related to a problem? Please describe.
Hi Srinesh,
Thank you so much for creating the fantastic plugin. It …
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This issue is in the Beta version.
This is odd, as they don't even use their attack animation whilst attacking you.
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Hi,
I installed the latest version with support of kinect #1473 support (btw thanks to all contributors) on my Ubuntu 13.10 64bits box.
After installing, I tried glview and it kind of worked except t…
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On semi-randomly poking around I noticed by change that our game zip ships with a few dependencies that look to be duplicated with different versions. This could have snuck in and not matter, could be…
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Some research needs to be done for implementation of interactive commands in results buffer.
Examples of these commands are:
- goto foreign key
- delete row
- duplicate row
- change cell value
…
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In previous commits, you could use the indices of the skeletonPoints array to track skeletons across frames since each skeleton would stay at the same index. This was a very handy feature. For one th…
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Aloha,
I'm search for development help (paid) in creating a TTS for the Hawaiian Language, either voice (en_US) or a seperate language (haw).
I've taken a look at the sources as well as the Voic…
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### The problem
- I find it frustrating to manage similar item information in two separate files (`items.lua` from qbx_core and `item.lua` from `ox_inventory`).
- It would be beneficial to have a si…