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**Describe the bug**
Failures in three test modules coincided during a recent soak test, sufficiently consistent and frequently enough to suggest parallel resource contention. In 8/50 local execution…
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**Describe the bug**
AzQtComponents does not attach to the AZ::Environment so any classes inside that use AZ memory allocators will fail. This library used to not have any components that used AZ all…
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**Describe the bug**
An automated test in the O3DE-stabilization_2305_nightly-installer and O3DE-development_nightly-installer job is failing tests while running the editor.
**Failed Jenkins Job I…
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**Describe the bug**
It has been observed that cmake will fail to build when _cmake -E time cmake --build . --target ALL_BUILD --config profile -j 2_
command is used after successful configure on a …
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[Migrated from JIRA LYN-11026]
Some checkboxes in Animation Editor preferences reset to their default settings after closing Animation Editor or O3DE Editor:
* “Auto load last workspace” resets…
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**Describe the bug**
Launching the _Edit Platform Settings..._ window causes the following asserts to appear in the Console:
```
(System) - Trace::Assert
D:\o3de-packages\packages\RapidJSON-1.1…
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**Describe the bug**
Looking at error messages in AP while processing `o3de\o3de\Gems\LyShineExamples\Assets\UI\Canvases\LyShineExamples\Comp\Text\StylingMarkup.uicanvas`, ObjectStream error message …
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**Describe the bug**
It was found that meshes with PBR materials don't render when the game project is deployed and executed natively on Meta Quest Pro devices.
**Workaround**: Use DXC 1.6.2112 in…
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**Describe the bug**
I created a project for O3DE and then built both O3DE and the project from source from the CLI. When creating the project build files, I specified `build\windows_vs2019` as the b…
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## Meeting Details
- **Date/Time:** Feb 08, 2023 @ 05:00pm UTC / 01:00pm ET
- **Location:** [Discord SIG-Build Voice Room](https://discord.gg/wDNAQmatpq)
- **Moderator:** Deepak Sharma
- **Note …