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game.physics.collide don't work with TileSprites. The collide function don't have tilesprites in the valid objects.
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I want to move a player object based on the mouse events, is there any way to achieve this?
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I got this error after start:
`Uncaught TypeError: Cannot read property 'startSystem' of null`
from this line:
`this.physics.startSystem(Phaser.Physics.ARCADE);`
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### Issue
Since updating to 2.4.4 I noticed my page was crashing a lot in Chrome. I tested this on:
- Windows 7 Chrome stable "46.0.2490.71 m"
- Windows 7 Firefox Nightly "44.0a1 (2015-10-21)"
- OSX…
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I propose that this feature is implemented by a pair of 'teleport tiles' that, when entered, teleport a Creature to its paired tile.
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Hey everyone,
I'd be happy to give a talk on the Phaser JavaScript library if people are keen. I'm the author of an [online course where we build 15 games](https://academy.zenva.com/product/the-compl…
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When calling destroy() on an Emitter, I get the following error on this line:
93476: this.game.particles.remove(this);
Uncaught TypeError: Cannot read property 'particles' of null
I'm guessing the…
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Hi guys,
Tried to open this example:
http://phaser.io/examples/v2/arcade-physics/quadtree---collision-infos
But all it shows isL "// Opps - Failed to load js file" and a black screen.
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Hello,
I tried to use it, but doesn't appears in in the reporting folder.
This is my configuration:
``` javascript
'use strict';
var path = require('path');
var webpack = require('webpack');
modul…
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i cant use use it
here is my code :
tile map created with Tiled and works good with phasers default tile map renderer(but its slow when i use it with camera.follow )
``` js
var layer;
var map;
var…