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Hi,
On the my ServerNetworkEvents I go like this :
_onPlayerEntity: function (data, clientId) {
```
var self = ige.server;
if(!self._players[clientId]){
self._players[clientId] = n…
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I don't know if this is the forum for community related questions? In that give me a slap on the wrist.;)
I am just curious what everyone is working on?
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Wonder if you know if there are any issue with socket.io and node.js 0.8.2. Im getting a bunch of these and nothing in Chromes developer toolbar.
`Error: ENOENT, stat '/Users/christian/Development/re…
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# Server-Side
Add component for data streaming to allow clients to receive updates from the server about changes to an entity's transform data just as 1.0.0 already does but with more control over wh…
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I have set my entity's stream sections as follows:
this.streamSections(['transform','custom1']);
And i have set up a custom function handle the stream data:
streamSectionData: function (sectionId,…
Mavor updated
12 years ago
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If a client-side physics sim is started up, it completely wrecks the streaming. I believe this is because entities are streamed in as-is (just their current translation data) and nothing is sent into …
Mavor updated
12 years ago
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Hello!
This issue is inspired by some game design related writing from @SimonRinehart (originally from #1261): http://piratepad.ca/SLRAZL8iZf
Let's put to record what we want the **scope** of Pioneer…
Luomu updated
12 years ago