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The join game packet doesn't exist as a wrapper. This contains registries such as a dimension's minimum and maximum height, and also the player's entity ID.
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The current latest 2.0 commit isn't usable because every single packet maps to TELEPORT_CONFIRM on the client side (id 0 on 1.18). The ID's for sending packets do not appear to be broken. I'm not us…
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![nullprofile](https://user-images.githubusercontent.com/49797025/154786743-8102062b-7c8b-488a-8e79-78fd6834bfe8.png)
Affects 1.8. Reproduce by joining extremely early in the join process.
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The Y value is a few thousand off because negative values on the Y doesn't seem to be supported
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https://gist.github.com/MWHunter/56b874e81ba7262792ba185b8092a25c
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Recently been some criticism to the packet type enums, I know and have known they aren't perfect, I want to look into them.
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