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**Author: horacehorace**
the blender exporter ignores the orientation of physics objects (interaction property set to move, shape property set to box). an example are the boxes on the wooden platform…
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**Author: magned**
#14 was fixed, removing the annoyingly high engine sounds in multiplayer. However, since this is done by dividing sound level by kart amount, a single player race with 20 karts will…
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**Author: hikerstk**
ATM there are two roadcone models, one in tracks/tuxtollway, one in models.
It should be possible to share models (so we only ship one roadcone model), but the one in a track sp…
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**Author: kroArtem**
KroArtem: Me - not, and in news messages I see firstly ' stkaddons' and then 'Can't access stkaddons server'
KroArtem: ' stkaddons' and 'Can't access stkaddons server' mean…
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**Author: rjaguar3**
In r8720, when a high score is achieved in a grand prix, the text "You topped the highscore list" overlaps the grand prix total score, which appears too far to the right. (I can…
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**Author: kinsu**
Add an option that would enable to run STK without graphics, so we can make batches & statistics to test how the AI handles tweaked kart configurations.
See http://forum.freegamede…
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**Author: auria**
For animation length, the exporter uses the last frame set in the scene. This is fine for karts, but quite problematic for tracks since a track can contain various animated things, …
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**Author: ir1dium**
When you click on the time in Time Trial mode, a box could pop up telling you:
- Your lap splits (The individual time for each lap)
- Whether you used Nitro or not
- How many Zipp…
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**Author: auria**
When adding a sun to a track, the default values are
```
sun-specular="255 255 255" sun-diffuse="255 255 255" ambient="255 255 255"
```
which means everything is 100% lighted and …
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**Author: auria**
At this time, they get thrown in the air a little. Maybe we can just push them to the side a bit, several players complained that they get stopped even when they're not touched by t…