-
It seems like WebGL auto-completion is not included in browser.json
Is anyone doing it? If not, I could get started on it. (Though I probably won't finish so soon)
-
Normalmente os builds para WebGL nao aceitam MovieTexture. Nos usamos Movie Texture para reproduzir o clip inicial do jogo, dentro do script Intro.cs.
Talvez possamos usar esse plugin: https://www.as…
-
Hi Gosling team đź‘‹
You guys are doing awesome work! On the [JBrowse 2](https://jbrowse.org/jb2/) team, we were pretty excited to see this project announced. One thing we want is for our platform to …
-
**Describe the bug**
Browser not supporting WebGL Samples.
**Note** Commit-ID e486e74
**To Reproduce**
Steps to reproduce the behavior:
1. Launch browser
2. Open http://webglsamples.org/col…
-
WebGL enables web developers to produce stunning, GPU-accelerated graphics. But damn its API is nigh-incomprehensible. ThreeJS has an approachable API, but is over-powered for simpler 2D visualization…
-
Identified by `print-branches.sh`. Please describe.
Looks like initial commit was made by @samreid.
-
- https://developer.chrome.com/blog/from-webgl-to-webgpu/
-
### Most appropriate sub-area of p5.js?
- [ ] Accessibility
- [ ] Color
- [ ] Core/Environment/Rendering
- [ ] Data
- [ ] DOM
- [ ] Events
- [ ] Image
- [ ] IO
- [ ] Math
- [ ] Typography
- [ ] Utili…
-
### Website detecting Camoufox:
Detected on https://www.pixelscan.net
### Screenshots:
![image](https://github.com/user-attachments/assets/90d46771-2b32-4ab7-bea0-253f6ef05a2c)
### To Repr…
-
The image fails to load on the OpenSeadragon demo site (https://openseadragon.github.io/) on my mobile device, though it works on others.
Environment:
- Device: [Galaxy M33 G]
- OS: [ Android ver…