-
Currently you need to do a bunch of per-frame work to update `AudioListener`s and `PannerNode` positions (see the examples in https://github.com/immersive-web/webxr/pull/930).
Frameworks like three…
-
Hello,
In order to make this plugin work on iOS, you need to ask user permission for device orientation capture.
To do that, we need to insert the following code in the requestSession action.
…
-
This is a fantastic project! Thank you for open-sourcing it.
I'm wondering if you have considered adding GLB export feature so that it can become a 3D avatar creator like VRoid Studio or ReadyPlaye…
-
Hello,
I cant seem to find any samples which work with ARKit. I compile and run on iPad and it open this page (https://developers.google.com/web/updates/2018/06/ar-for-the-web#examples) in a webvi…
-
In order to allow seamless experience without need to end/start xr session, it would be great to be able to add/remove tracked images with running xr session.
Additionally requirement of `widthInMe…
-
On most HMDs, the user can choose either a VR environment or passthrough.
OpenXR offers an API to convey a preferred immersive mode; basically it returns if the user is in AR or VR. An application co…
-
I'm trying to conceive of how one might handle receive payments in-app, e.g. from paypal. Do you know / have you experimented with having something like a payment page iframe featured in-app, without …
-
The specification for what makes a GPUTextureView a renderable texture view includes that
`descriptor.dimension` must be "2d" and
`descriptor.arrayLayerCount` must be 1.
This prevents the use of…
-
One of the great advantages of AR is that one is able to extract information from the background in order to perform Computer Vision operations such as feature detection, object tracking, markers etc.…
-
**Is your feature request related to a problem? Please describe.**
I'd like to be able to use Wolvic with the [Tilt 5](https://www.tiltfive.com/) headset as a browser for WebXR content.
Some pro…