-
```
At the moment i've way to much gold. Could'nt we implement a trainer where you
can buy stats for gold?
10.000gold per 1hp/ac/bc/dmg
```
Original issue reported on code.google.com by `michisch.…
-
```
At the moment i've way to much gold. Could'nt we implement a trainer where you
can buy stats for gold?
10.000gold per 1hp/ac/bc/dmg
```
Original issue reported on code.google.com by `michisch.…
-
I use Google Play Games in my game. Everything is already configured and authorization works. The problem is when I open and close the leaderboard, game immediately crashes. I open it using this funct…
-
```
At the moment i've way to much gold. Could'nt we implement a trainer where you
can buy stats for gold?
10.000gold per 1hp/ac/bc/dmg
```
Original issue reported on code.google.com by `michisch.…
-
After play 40-45 minutes when I touch an area of screen app suddenly crash. This report was copy/paste from google play ANR results;
Crash only : Android 4.4
---
Build fingerprint: 'samsung/matisse…
-
```
The current combat system works roughly as follows:
1) Determine X = (attacker's attack chance) - (target's block chance)
2) Roll a 100-sided dice.
3) If the dice value is less than X, the attack…
-
```
The current combat system works roughly as follows:
1) Determine X = (attacker's attack chance) - (target's block chance)
2) Roll a 100-sided dice.
3) If the dice value is less than X, the attack…
-
```
The current combat system works roughly as follows:
1) Determine X = (attacker's attack chance) - (target's block chance)
2) Roll a 100-sided dice.
3) If the dice value is less than X, the attack…
-
```
At the moment i've way to much gold. Could'nt we implement a trainer where you
can buy stats for gold?
10.000gold per 1hp/ac/bc/dmg
```
Original issue reported on code.google.com by `michisch.…
-
```
The current combat system works roughly as follows:
1) Determine X = (attacker's attack chance) - (target's block chance)
2) Roll a 100-sided dice.
3) If the dice value is less than X, the attack…