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![harry_potter_pumpkin](https://cloud.githubusercontent.com/assets/9266359/5922696/ff2b11f8-a64d-11e4-91cb-8e61fa32c6d8.jpg)
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```
There is no bug here but I wanted to raise this issue since I (personally)
can't tell if the behavior was intentional.
In the 'main' function of LearningEvaluation there are 5 levels each which …
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```
LevelScene.java
line 458:
if (sprite.kind >= Sprite.KIND_GOOMBA && sprite.kind = 80 && int
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```
Ok, so I've tried a whole bunch of things. Here's where I'm at.
Firstly to stop the crash in gfx3d.cpp put a return in the gfx3d_execute
function. This will stop the crash and you you can play …
-
```
Ok, so I've tried a whole bunch of things. Here's where I'm at.
Firstly to stop the crash in gfx3d.cpp put a return in the gfx3d_execute
function. This will stop the crash and you you can play …
-
```
Ok, so I've tried a whole bunch of things. Here's where I'm at.
Firstly to stop the crash in gfx3d.cpp put a return in the gfx3d_execute
function. This will stop the crash and you you can play …
-
```
Ok, so I've tried a whole bunch of things. Here's where I'm at.
Firstly to stop the crash in gfx3d.cpp put a return in the gfx3d_execute
function. This will stop the crash and you you can play …
-
```
Ok, so I've tried a whole bunch of things. Here's where I'm at.
Firstly to stop the crash in gfx3d.cpp put a return in the gfx3d_execute
function. This will stop the crash and you you can play …
-
```
Ok, so I've tried a whole bunch of things. Here's where I'm at.
Firstly to stop the crash in gfx3d.cpp put a return in the gfx3d_execute
function. This will stop the crash and you you can play …
-
Use the best Javascript practices as described in 'Javascript: the Good Parts'(http://www.amazon.co.uk/JavaScript-Good-Parts-Douglas-Crockford/dp/0596517742)