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This is an issue to propose a global refactoring of how plugin are enabled / disabled. This is open for discussion and I'll do the tedious works of refactoring existing plugins if we agree on somethin…
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# The problem
MO2 not loading mods when using skse64 to launch game. It will just load the vanilla game.
# Environment
* Mod Organizer Version that exhibits the issue: 2.1.0.1
* Last Mod Organ…
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## Problem: Public python interface is missing functionality
I've written an MO2 plugin in python. The first phase, which is almost complete, automates the plugin/mod selections for profiles creat…
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Posting this mainly to warn other users of my mistake. I don't think it needs fixed here.
**Issue**:
When using [GloriousEggroll's custom Proton](https://github.com/GloriousEggroll/proton-ge-custo…
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![Loot bug](https://user-images.githubusercontent.com/72061497/94513906-78ab5400-0252-11eb-865a-a15f955655ef.PNG)
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**Describe the bug**
When trying to compile a new version of a modlist for Fallout VR, Wabbajack is failing on Fallout4_VR - Main.ba2 when making a binary patch. This has never happened previously …
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I don't know why, but the gamePath line in my ModOrganizer 2 INI looks like this:
`gamePath=@ByteArray(K:\\media\\Speedy\\Spiele\\01_Steam\\steamapps\\common\\Skyrim Special Edition)`
This breaks …
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I'm developing a plugin tool. It stores information such as the plugin's window size and maximized state in MO's persistent settings. I am using `IOrganizer.setPersistent()` because settings such as …
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## The problem:
Trying to use the BSA Packer to create a bsa main file for the mod Skibbada Weapon Pack is not possibloe, everytime the plugin is used estates that the bsa was created then a second w…