-
I use an M-Audio USB audio input for my soundcard. When programs are running and not currently playing sound I'm free to use my recording and amp simulator programs. For example, if I have a YouTube …
-
Steps to reproduce:
1) Open tests/hello_world_sdl.cpp
2) After line 8 (SDL_Init(SDL_INIT_VIDEO)), insert the following line:
SDL_InitSubSystem(SDL_INIT_AUDIO);
3) Compile, and then load into Fire…
-
Sent in by Timo Sievänen
##
Latest Flare for AmigaOS is v0.14. Since it has the memory leak bug, although I didn't notice it in normal use, I compiled 0.14.1 also, but that one has a more severe pro…
-
Whenever the audio for a given app is not generated from files (ogg, wave or whatever format), it is necessary to produce the audio from a streaming. This is provided, in C, by the callback for OpenAu…
-
ccamera.cpp: In member function 'void CCamera::rotateAboutAxis(int, float)':
ccamera.cpp:222:48: error: cannot call constructor 'vec3::vec3' directly [-fpermissive]
ccamera.cpp:222:48: error: for a …
-
When trying to start game when sound card is occupied (in my case by audio player) game fails to start.
I think it's not good behavior (no other game/app i use has this problem). No need to do sound …
-
Hi,
I am trying to set-up a program in which I use SDL to play some sound from a pre-loaded buffer.
Using the callback method for OpenAudio gives me some trouble: it crashes after running through a f…