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Hi, I think there is a typo in the link to the "Library & Tooling Updates" section of the table of contents.
https://rust-gamedev.github.io/posts/newsletter-010/#library--tooling-updates
Where it …
leudz updated
4 years ago
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Hey I'm the lead engine and graphics programmer from a small gamedev studio. We are recreating
our engine in Rust (used C++ with bgfx before) and I just wanted to know if there are any overheads for …
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Hi, I saw your announcement on /r/rust_gamedev and tried out your library to replace spirv_reflect. I love the API and `Debug` instances, the types in `spirq::ty` are also idiomatic to work with!
I…
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### Background
There is some currently ongoing work for interoperability library, which provides a small interface for window and graphic APIs: https://github.com/rust-windowing/raw-window-handle
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Feel free to suggest sections.
If you want to help writing the newsletter:
- grab one of the "🆓 **free**" sections by leaving a comment like "I'd like to work on {section\_name\_1} and {…
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We use a single large workspace and monorepo and RLS very often hangs / stops working.
Also performance with having RLS build our repo for its own target can be quite bad, esp. working on laptop. …
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Hey!
I'm on the board of the Rust GameDev WG as well as the Amethyst Foundation. I frequently go on "project safaris", which led me to your project. I wonder if you've heard about the Mun language:…
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Feel free to suggest sections.
If you want to help writing the newsletter:
- grab one of the "🆓 **free**" sections by leaving a comment like "I'd like to work on {section\_name\_1} and {…
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There are a couple of standard community spaces for talking about Rust gamedev that I think are worthwhile to point out.
**Forum:**
https://reddit.com/r/rust_gamedev/
**Chat:**
https://dis…