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**Issue by [jcarpenter](https://github.com/jcarpenter)**
_Tuesday Aug 25, 2015 at 22:29 GMT_
_Originally opened as https://github.com/aframevr/aframe-core/issues/8_
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Moving the camera in the VR …
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```
I implemented the convex hull algorithm of Preparata and Hong. This has a time
complexity of
O(n log n), which is much better than what is currently implemented (although I
do not know the
exa…
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```
I implemented the convex hull algorithm of Preparata and Hong. This has a time
complexity of
O(n log n), which is much better than what is currently implemented (although I
do not know the
exa…
-
Using XCode 6.4 w/ Cinema 4D R17 (equivalent to the Demo) - I am unable to successfully build the SDK example projects in a way that loads into C4D.
Can you create a branch of this repo for the R17 S…
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```
I implemented the convex hull algorithm of Preparata and Hong. This has a time
complexity of
O(n log n), which is much better than what is currently implemented (although I
do not know the
exa…
-
```
I implemented the convex hull algorithm of Preparata and Hong. This has a time
complexity of
O(n log n), which is much better than what is currently implemented (although I
do not know the
exa…
-
```
I implemented the convex hull algorithm of Preparata and Hong. This has a time
complexity of
O(n log n), which is much better than what is currently implemented (although I
do not know the
exa…
-
Hello
Have you test shaders with sdk 4.2.9
got crashes from c4d
```
CINEMA_4D_Crash_Report_WINDOWS
{
Call_Stacks
{
Call_Stack_Thread_9072
{
ai.dll: AiMakeRay + 0x…
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It would be even cooler to support Z. :)
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```
This is great app, but the normal tags are being imported wrong for me, I am
using Cinema 4D 11
Maya 2010 wont import it either, the normals are wrong AND it merges
everything into one mesh, se…