-
```
What steps will reproduce the problem?
1.Start the game "Day of defeat source" mode multiplayer(Steam)
2.Choose UKCS server
3.When I choose the weapon, the game stops and closes after that.
What …
-
```
What steps will reproduce the problem?
1.Start the game "Day of defeat source" mode multiplayer(Steam)
2.Choose UKCS server
3.When I choose the weapon, the game stops and closes after that.
What …
-
```
What steps will reproduce the problem?
1.Start the game "Day of defeat source" mode multiplayer(Steam)
2.Choose UKCS server
3.When I choose the weapon, the game stops and closes after that.
What …
-
```
What steps will reproduce the problem?
1.Start the game "Day of defeat source" mode multiplayer(Steam)
2.Choose UKCS server
3.When I choose the weapon, the game stops and closes after that.
What …
-
```
What steps will reproduce the problem?
1.Start the game "Day of defeat source" mode multiplayer(Steam)
2.Choose UKCS server
3.When I choose the weapon, the game stops and closes after that.
What …
-
```
What steps will reproduce the problem?
1.Start the game "Day of defeat source" mode multiplayer(Steam)
2.Choose UKCS server
3.When I choose the weapon, the game stops and closes after that.
What …
-
When looking how redrock performs on ELG+LRG truth table from eBOSS we observe a small systematic redshift difference of around 10 km/s.
Obviously it is not that important but it would be nice to kno…
-
### Implement async `Doublets` trait without dyn `Future` trait
`Pin` from [async_trait](https://github.com/dtolnay/async-trait) eats a lot of time, but it can be fixed
## How to be
As you know…
-
It would be extremely helpful if all names of files contained in an expanded manuscript using xi:include would contain the xml:id of the manuscript (e.g. ESqdq004Transkribus instead of just Transkribu…
-
```
What steps will reproduce the problem?
1.Start the game "Day of defeat source" mode multiplayer(Steam)
2.Choose UKCS server
3.When I choose the weapon, the game stops and closes after that.
What …