-
```
What steps will reproduce the problem?
1. Run the character demo.
What is the expected output? What do you see instead?
From the test code, it looks like I should be able to move the hex and squa…
-
```
What steps will reproduce the problem?
1. Creating a prismatic joint seems to cause the whole body to go silly.
What version of the product are you using? On what operating system?
Libgdx 0.52
`…
-
```
What steps will reproduce the problem?
The Java version of the program shows the broken behaviour. The C++ version
shows the expected behaviour. Apparently, the WheelJoint in the C++ is just
the…
-
```
What steps will reproduce the problem?
1. Open LiquidTest.java
2. Comment out lines 323 through 332 (remove everything in the
step(TestbedSettings) method except the call to the superclass step)…
-
```
Now that we're again coming close to stability relative to Box2d, we should
consider starting to either prune or integrate old code from the codebase.
The jbox2d directory is the old Sourcefor…
-
```
What steps will reproduce the problem?
1. Define a fixtureDef groupeIndex do not seems to work, resulting in a fixture
that will never collide. This make fixturedef unusable.
What version of the…
-
```
What steps will reproduce the problem?
1. Run the character demo.
What is the expected output? What do you see instead?
From the test code, it looks like I should be able to move the hex and squa…
-
```
What steps will reproduce the problem?
The Java version of the program shows the broken behaviour. The C++ version
shows the expected behaviour. Apparently, the WheelJoint in the C++ is just
the…
-
```
What steps will reproduce the problem?
1. Open LiquidTest.java
2. Comment out lines 323 through 332 (remove everything in the
step(TestbedSettings) method except the call to the superclass step)…
-
```
Now that we're again coming close to stability relative to Box2d, we should
consider starting to either prune or integrate old code from the codebase.
The jbox2d directory is the old Sourcefor…