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**Describe the bug**
If any dropdown property (for example *LOD Type* on *Mesh* component) is modified, the *Entity Outliner* will refresh, causing it to flicker briefly. No other property types seem…
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## Describe the issue briefly
Create a BlueJay Design System (BJDS) docs page for the UI Component for use cases interacting with Arrays in O3DE.
![image](https://user-images.githubusercontent.c…
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**Describe the bug**
Re-building projects previously created and built via the CLI, causes the Project Manager to crash. The issue occurs only on Linux. Note that in some cases issue results in insta…
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The current Ubuntu 22 Snap package cannot be installed because it's missing a signature.
**Steps to reproduce**
Steps to reproduce the behavior:
1. Download https://o3debinaries.org/23.10/Linux/o…
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**Is your feature request related to a problem? Please describe.**
The prefab catchment processor had a regression in which assets within a prefab instance that should have been preloaded were not, l…
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1. https://github.com/o3de/3p-package-source/blob/main/package-system/freetype/build_package_image.py
1. Remove unused `ly_3rdparty_path`
2. Remove debug builds, they're not needed for O3DE as…
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**Describe the bug**
Get Spamming errors "Failed to open log file [@log@/Game.log]" while debugging o3de project on Xcode/Android Studio for iOS/Android platform.
**To Reproduce**
Steps to reprod…
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**Describe the bug**
test_TerrainPhysicsCollider_MaterialMapping_Works intermittently times out
```
[2022-11-07T18:10:01.904Z] ================================== FAILURES ========================…
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**Describe the bug**
AZ::IConsole registered CVars will not update the legacy ::IConsole CVars. Most noticeable in the Editor console - updating the cvar at runtime will not reflect in the console.
…
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**Describe the bug**
On one of the PCs (GPC-800) assigning `test_hair_bone_chain_head_style.tfx` and `test_hair_bone_chain_head_style.fbx` assets to *Atom Hair* and *Actor* components respectively ca…