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### Describe the bug
When a p:dialog has `positionType="absolute"` set, it behaves weird when scrolling the page behind it. The dialog moves down.
Expected behavior: The dialog stays in place.
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Prepping state.
RecordException Lux Orbis - Skaal Village Overhaul.esp => DLC2SolstheimWorld (00AA36:Eli_Skaal Village Overhaul.esp): Specified argument was out of the range of valid values. System.A…
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### Introduce the problem
Epaper painting speed is slow, and drag experience is really bad. So we add buttons to turn page, by `lv_obj_scroll_by ` function.
But the drag operation will work by…
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## Environment
- Development Kit: [ESP32-Wrover-Kit]
- Kit version (for WroverKit): [v1|v2|v3|v4] (not sure, using a custom burner board)
- Module or chip used: [ESP32-WROVER]
- IDF versio…
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### Checklist
- [X] I am able to reproduce the bug with the [latest debug version](https://github.com/z-huang/InnerTune/actions).
- [X] I've checked that there is no open or closed issue about this b…
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### Introduce the problem
Recent changes to some of the api naming.
### Examples and cases
`add_event_cb` was changed to `add_event`
### Suggested solution
This could be a confusing name. …
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### Introduce the problem
Coding LVGL widget hierarchies long-hand is time-consuming and tricky. If all capabilities of LVGL widgets were normalised according to a DOM, a markup language could be def…
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Haven't found an answer for this anywhere so I thought I'd ask the question here. The default modal body component seems to be a `ScrollView` or something similar, but doesn't seem to provide a `scrol…
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I've also been trying to fix this game since years but just a few weeks ago found some way to do so, but more in a visual way, like model scaling issues or missing textures and the geometry cutting of…
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### Perform all steps below and tick them with [x]
- [x] Read the [FAQ](https://docs.lvgl.io/master/intro/index.html#faq)
- [x] Check the related part of the [Documentation](https://docs.lvgl.io…
W-Mai updated
9 months ago