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A short anecdote to the project's history till today.
Today is for sure the only 29th February that AllTheHaxx project will ever see. So I somehow felt like I'd have to write something about it :) To…
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This is a call for testing of [release-16.09](https://github.com/NixOS/nixpkgs/tree/release-16.09) branch and fixing build failures.
Build failures of latest evaluation on http://hydra.nixos.org/jobs…
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```
==7501== Memcheck, a memory error detector
==7501== Copyright (C) 2002-2013, and GNU GPL'd, by Julian Seward et al.
==7501== Using Valgrind-3.10.0.SVN and LibVEX; rerun with -h for copyright info
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Tardo updated
8 years ago
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Merge both project, rename NetGUI to ModAPI in the code, remove examples
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Bug appears that all spikes are like that shit:
![image](https://cloud.githubusercontent.com/assets/5873735/10815078/64d3bcfa-7e32-11e5-85bb-a5011a7d743e.png)
That bug didn't appear earlier.
Is probab…
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When will it support SDL2?
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In `src/game/server/gamecontroller.cpp`, line 191 (function `IGameController::DoBalanceTeams`), it's not entirely clear that `pPlayer` is not `nullptr`. Maybe this should be coded more defensively.
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This great feature is one of the best of the ddnet-client. Implementing this into the standard client would be nice.
Zwelf updated
8 years ago
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There are many skins out there that do not look good when the Tee is looking left as they do when they are looking right. I purpose that the skin be flipped when the Tee looks left or 91° to 270° and…
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Quads are calculating their animation values over time not correct. I have made a waterfall and after many hours it is looking strange (http://img189.imageshack.us/img189/8893/quad1k.png). It is only …