-
I wanted to test this in a unity game but I'm not sure how to. Has anyone tried this before?
-
When trying this out on Zork1.dat, the following input leads quickly to an unimplemented opcode error:
n
e
open window
enter window
d
-
I'm training a model in an environment where episodes are fairly slow -- each one takes around 5 seconds of real time. I'm currently saving models out with the `save.Best()` callback.
Is there a wa…
-
- Сделать опрос внутри команды для понимания что мы создаем — какая игра/проект, какая у нее тематика и так далее?
- Обеспечить чтобы вся команда имела доступ к репозиторию на гитхабе
- Ретроспектив…
-
```
所有新AI框架的ISSUE都请在这里发布和解决.
```
Original issue reported on code.google.com by `yinyuanq...@gmail.com` on 4 Jan 2013 at 8:39
-
```
所有新AI框架的ISSUE都请在这里发布和解决.
```
Original issue reported on code.google.com by `yinyuanq...@gmail.com` on 4 Jan 2013 at 8:39
-
**Describe the bug**
AoTTG2 seems to be confirming kills on the first FixedUpdate of overlap between your blade hitboxes and the nape, whereas in AoTTG1 it requires two FixedUpdates of overlap (the f…
-
Layout project goals, milestones, and so forth and then add them to the README.MD of this repo. Each new user to the project should try and add something.
-
### Is your feature request related to a problem?
Problem: GMS is basically single-threaded, in 2023. The problem's obvious: CPUs aren't getting faster like they used to, but end-users are going to w…
-
Hey, thank you for integrating Recast Navigation into Unity; I've benefited a lot.
I'm also working on server-authoritative pathfinding project, and I feel your work has been very helpful. Thank you…