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The spec says the ConvolverNode is limited to two channels. Is there a good reason for this? Being able to use a single node for surround processing seems like it would be easier for application devel…
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Explainer says:
> A music website can tell the user agent that it wants to receive "previous/next track" commands, so that it can switch tracks when these commands are received.
Sounds great!
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こんにちは TAG-さん!
I'm requesting a TAG review of Playout Statistics API for WebAudio.
There is currently no way to detect whether WebAudio playout has glitches (gaps in the played audio, which typic…
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The spec is not clear about the requirements of handling audio/video track changes (sample rate, resolution, frame rate...).
In some cases, the container format might allow changes, in other cases, i…
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This is a cool project, I tried to use it, but found that it seems to causes high CPU usage, it would be even better if the algorithm can be improved :)
![image](https://github.com/olvb/phaze/asset…
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Here are what I understand as the reasons why the champions feel built-in modules should exist:
1. *Performance:* Global objects increase code size and memory usage. Built-in modules give implemen…
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# The desired feature
[High resolution time](https://www.w3.org/TR/hr-time-2) available within `AudioWorkletGlobalScope`.
> This specification defines an API that provides the time origin, and …
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- what needs to be done
- how to document the project
- which code needs to be written
- write minigame and put repetitive code in threex module
- support modern web practices
- support for bower,…
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Hi everyone!
So, im working on a project with wavesurfer and record plugin.
We render an wavesurfer to a video
and the record plugin works on mic wave.
During our recording tests, we've notice…
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Stackoverflow thread here: http://stackoverflow.com/questions/25807887/using-an-offline-context-in-the-web-audio-api-shift-the-signal-of-264-samples
Compression, panning and waveshaping add latency i…