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So far I am having an issue once we load StoryboardXML\\TitleScreenStoryboard and then it tries to load System\Music\TitleScreenBGM we get a System.IO.EndOfStreamException: 'Unable to read beyond the …
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Content Pipeline was erroring out converting files to xnbs.
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Song.FromUri is a very nice and easy way to load a music file directly from a specified path, without worrying of all glue code you'd need to put if you'd wanted to load it from stream. Could similar …
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I have an idea for a mod that utilizes a same kind of concept like "XNBLoader" but instead for player's children's or baby.
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Description:
A mod that loads custom toddler's sprite accordin…
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This code works in Windows version:
songs = new Dictionary();
for (int i = 0; i < soundManagerInit.songs.Count; i++)
{
XSong song = new XSong();
song.InitXSong(soundManagerInit.so…
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### Describe the bug
Contact pictures where the profile picture was set in the android App e.g. from a photo and synced via davx5, are not shown initially in the contacts list. Only after clicking on…
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#2275 seems to have broke audio on Android (not sure if also on all OpenAL platforms).
Sound just does not play.
I just made a very quick check at SoundEffectInstance.OpenAL.cs, and i think sourceId…
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In XNA it is possible to rename a content project. This would place the resulting binaries in a directory with the name of your choosing. In MonoGame you can rename the .mgcb file or rename the direct…
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When I try to load a png file into a Texture2D, I get a NullReferenceException thrown here (Texture2D.DirectX.cs : PlatformFromStream() : around line 172):
```
Threading.BlockOnUIThread(() =>
{
B…
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After seeing that pull request #2068 added support for building Spritefonts with the newly-introduced `FontTextureProcessor` on Linux and Mac, I decided to try it out. However, after getting MGCB buil…