-
```
Some games have graphics issues - for example Cosmo Police Galivan II, see GIF.
Those issues are fixed by the accuracy profile - which is currently not
supported in Bizhawk.
Grouchtart approved…
-
```
Some games have graphics issues - for example Cosmo Police Galivan II, see GIF.
Those issues are fixed by the accuracy profile - which is currently not
supported in Bizhawk.
Grouchtart approved…
-
```
Some games have graphics issues - for example Cosmo Police Galivan II, see GIF.
Those issues are fixed by the accuracy profile - which is currently not
supported in Bizhawk.
Grouchtart approved…
-
@timoschlueter Hello planning to move to Azure/Cosmo DB, Can you tell how to leverage ur code to read libre data and post it into Azure? Deploying to Heroku was very easy with a touch of a button/prov…
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Running the code below prints `False`, but I would expect it to print `True`.
```py
import ase
from ase import build
import numpy as np
from rascal.representations import SphericalExpansi…
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Currently we do not include magnification or RSD in the number counts probe. We might want to add those. The formula for these in the the Limber approximation are conveniently summarized in the CCL pa…
EiffL updated
2 years ago
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I'm running `cobaya-cosmo-generator` and I don't see the option for "Keep common parameter names" as is described in the documentation. Has this feature been discontinued? I've installed tag `v1.2.1…
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**Game Version:** 1.1.0.3
**Summary Of Bug:** 1st Assault Brigade Royal Engineer Section Booby Trap not functioning
**Steps To Reproduce:** Choose Assault/Tank for UKF, build 1st ABRES and try to pl…
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Hello,
I'm running the code in file _iMaStar_Example.ipynb_ (which, as far as I understand, takes a galaxy in TNG50 with its `snap` and `gal` numbers and then spits out a synthetic data cube). Afte…
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I am not questioning the numbers or intend. What I am trying to say: can we refactor this piece of code in terms of the individual contributions (guess that is what @max-veit means with n, lambda, mu,…