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### Is your feature request related to a problem?
The horizontal expansion option for the first layer is great, however often a print needs more than only the first layer to be compensated for an ele…
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**Describe the bug**
So many years ago when 1.1 was released it introduced a bug where a certain player model ID would become collisionless to bullets meaning that players would become invincible…
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I have an almost-always-console-only machine, but use Cage routinely to open one-off graphical applications (Firefox, gedit, foot, a few others). It works great for this in almost every respect, by th…
mhoye updated
1 month ago
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I am using Pattern Lab Node `v6.1.0` on `Mac`, with Node `v20.11.1`, using a `Vanilla` Edition.
##### Expected Behavior
Twig Templates get rendered without any error messages.
##### Actual Be…
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At least within Austria: iD doesn't list these common bicycle+foot ways in its "Way"-menu at all. So if a less OSM-experienced user just chooses the attribute of a way by scanning through iD's menu on…
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## Brief outline of the bug
As noted in the `longtable` documentation:
> Note however that `\footnote` will not work in the ‘head’ or ‘foot’
> sections of the table. In order to put a footnote …
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### Is this a hackmd.io issue?
- [ x] Yes, the bug happens on https://hackmd.io
- [ ] No. If it's a self-hosted CodiMD instance, please fire up the issue in the repo of CodiMD: https://github.com/…
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Import all the foot traffic data (level 22) from file to table.
The table will look like this:
```
CREATE TABLE "{schema}".{table} (
quadkey TEXT,
doyXXX integer[24],
...
doyYY…
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I am working on an application that heavily uses service workers and caching. I want to know if there's any best practice or any api routes I should look to disable caching on. For my application, I a…
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I run a server with foot work and an invisible entity called entity.footwork.dummy has been following one of my players around, I cant see it on my client and nor can the other players and it has been…