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The trains and routes load correctly and have no issues. However, the rollsigns are present but a grey box covers the signs and aren't able to be seen. Does this have something to do with the animated…
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Another 'interesting' bug, take the following (example) expression, found in a RW route with an erroneous newline character present:
```
(0,495,0,0,0)
```
This parses to the following number:
*…
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joystick does not control train in the game, but in the settings, it says the joystick is connected and working(and yes, it is mapped to certain controls).
https://youtu.be/SpXXUaRnpjA
ghost updated
6 years ago
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[FBR.zip](https://github.com/leezer3/OpenBVE/files/1747866/FBR.zip)
I've never seen an object like this one before....
BVE2 structure viewer loads it OK:
![bve2stv](https://user-images.githubus…
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Take the following abbreviated __#ACCELERATION__ section:
```
BVE1220000
#ACCELERATION
0,0.3,50,100,0.98
0,0.4,51,58,0.99
```
This throws the following errors:
```
22:57:28 Entry 1 in the …
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Hello,
Hello, i actually use the Program to develop routes and i have a question, when i install an .flac format audio file, why does an error pop up saying it will be read as an .wav instead, im p…
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I get substantially lower framerates in v1.5.3 than I got in v1.5.2 and v1.5.0.9 with the exact same settings.
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Noticed an oddity in what happens when a partially non-existant Dike or Wall is selected.
Take the following code definition:
```
.DikeR(100) Lrt507(cs175)\pole\Wire.csv
.DikeL(101) Lrt507(cs175…
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OpenBVE already supports textual X objects using templates, which enables compatibility with BVE5 X objects. While most converted objects work, X objects designed from scratch have some variations whi…
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Very old BVE1 train.dat files contain a format header of the following:
```
BVE1210000
```
We currently check for the following format strings:
* **BVE1220000** : BVE1.2
* **BVE2000000** : BVE…