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This error happens upon loading some maps in MP or SP OpenJK engine but did not happen in original.
Known maps: jedicouncil_gcx
Mostly posting issue for reference. Thread on jkhub has more details.
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When I got a couple of folders with demos located (tested) in them and got some longer names (not tested but others experienced this), then openjk entirely crashes (freeze, standard windows error mess…
ghost updated
9 years ago
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Operating System:
Windows 7, Windows 8.1 (expecting the same problem on any *linux)
SP/MP:
MP, probably same with SP
What the problem is:
Sparks from saber while hit opponent/npc body slows fps har…
sudge updated
9 years ago
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So I started JA yesterday, got JA+ and JA++ (++ onlyworked once I got JA+) and Ive been loving it, playing 1st person staff, but I tried to login today - and ja++ is no longer working! Custom saber co…
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Hi, Subaru here. In some cases (patching the engine at runtime, mainly) it is useful to know what engine we are running (mostly if it is retail or not, but there are other instances, too).
I'd like t…
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This is an issue with Atlantica's shader file because it uses '#' character comment blocks which are not valid in a shader file.
For example:
```
####################
////// System //////
##########…
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I'm trying to build OpenJK under Mac OS X Yosemite.
It's erroring out at this point:
```
[ 10%] Building CXX object code/CMakeFiles/openjk_sp.x86_64.dir/sys/sys_unix.cpp.o
/OpenJK-master/code/sys/sy…
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Would be a cool menu thing to be able to use.
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The numpad keys don't work as they should when using SDL2 (i.e. now on all platforms). For example, pressing numpad 2 in the console will cause it act as if the down arrow key was pressed and also typ…
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I'm Trying to find this guy but I can't. The Mac versions in this site have old issues fixed in previous code of OpenJK now. The OpenJO build have the invisible gun issue and the ugly fog in the swamp…