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In the sample OpenXR C++ project, I have a remote model loaded at 0,0,0 with collisions enabled in the model conversion, verified in the .info.json file:
`"generateCollisionMesh": true,`
I am atte…
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Hello everyone.
For those that don't know me, I've been a veteran, die hard XAML developer since 2008. I've been involved in almost everything that was minimally related XAML (including WPF, Xamari…
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**Description**
When running the 2.10.2 SDK with the OpenXR plugin, the `SpatialAnchorManager.AnchorLocated` callback is often just never received for a valid anchor in situations where it should b…
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Hi,
a few days ago found StarsX github site (https://github.com/StarsX).. it contains a few interesting DX12 (& DXR, DirectML) samples..
tried to run a few under VKD3D and found at least two that …
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Hello,
I tried to update the MRTK by importing with unitypackage they give on their repository but everything start to errors.
Is it possible to update the MRTK with this project? And if yes, how?
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After building a running the Tutorial-Complete sample and attempting to capture an MRC video the virtual content frame is scaled-down when overlayed over the video as soon as the runtime connects to t…
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So there's quite some exciting recent announcements and developments related to mixed reality glasses.
First of all the French start-up Lynx will start shipping their mixed reality headset based on…
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Hello!
I am trying to access the frozen pose of the QRcode using
Pose frozen_pose = WorldLockingManager.GetInstance().FrozenFromSpongy;
Unluckily there is no so much on the internet as i could see…
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ASA: 2.11.0
MRTK: 2.7.2
Unity: 2020.3.26f1
AR Foundation: 4.2.2
MR OpenXR Plugin: 1.2.1
OpenXR Plugin: 1.3.1
Trying to build for UWP results in the following error:
```
FileNotFoundExcepti…
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§6.3.2 defines:
> trackball - A 2D relative input source. These sometimes include click components.
However, no other mention is made of relative input. This leaves the exact behavior of actions b…