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Hi!
I'm using Arcade Physics, and whenever 2 of my sprites collide, one pushes the other down into the ground until it falls off. I don't want to use P2 Physics just to fix this bug!
![part1](https:/…
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Hey.
I have got disabled debug and in version 2.20 I gets:
`phaser-arcade-physics.js:18499 Uncaught TypeError: undefined is not a function`
This line is: (method Phaser.StateManager#clearCurrentStat…
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I my project I want build ground use poly. And I have make collision with my game sprite and Graphics polygon.
Thanks.
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Hello,
I'm trying to use ES6 features for developping a Game environnement with Phaser.
But I would like to get the parent Obect inside the functions for states, like below inside preload() of my cla…
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Line 9728 in phaser-arcade-physics.js (`PIXI.CanvasGraphics.renderGraphics`)
I'm sure it should be `fillRect` not `colorRect`.
And this was the only issue in RC8 in my game, great! :)
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With your tutorial: http://www.photonstorm.com/phaser/tutorial-making-your-first-phaser-game
If you run that with phaser 2.2.1 and jump up and down on the middle platform (about 50-100 times)... even…
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We need a Phaser.Sprite entity rendered onscreen that can be moved by the arrow keys.
Do this any way you want, but make sure it's using Phaser's Arcade Physics. We don't need to implement gravity ye…
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I just updated to 2.2.1 and was looking forward to new features and fixes. But with the new update I get a lot of trouble with the collision detection.
An example is just the breakout-example of phase…
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I have a bunch of draggable sprites and I want to check whether they overlap a certain other sprite. I used to do this using `game.physics.overlap()`, so in v2.0 that would be `game.physics.arcade.ove…
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http://test.xapient.net/phaser/ALL/layers.html (AUTO)
http://test.xapient.net/phaser/ALL/layers-canvas.html (CANVAS)
as you can see in the given example 1 layer (no matter how many tiles are actua…