-
```
Add a way to get the required Vertex Declaration (DX9) or Input Layout
(DX10/DX11) for a shader via the Effects Framework as discussed here:
http://www.gamedev.net/community/forums/topic.asp?top…
-
```
Add a way to get the required Vertex Declaration (DX9) or Input Layout
(DX10/DX11) for a shader via the Effects Framework as discussed here:
http://www.gamedev.net/community/forums/topic.asp?top…
-
```
Our samples situation has started to get messy again. It's time to rework
how we want to handle them.
First off, here's the consolidated list of community samples thus far:
http://www.gamedev.net…
-
```
It was missing the [width = bitmap.getWidth(); height = bitmap.getHeight();]
underneath of gl.glBindTexture in the load function. It wouldn't work properly
without it.
```
Original issue repo…
-
```
Add a way to get the required Vertex Declaration (DX9) or Input Layout
(DX10/DX11) for a shader via the Effects Framework as discussed here:
http://www.gamedev.net/community/forums/topic.asp?top…
-
```
Our samples situation has started to get messy again. It's time to rework
how we want to handle them.
First off, here's the consolidated list of community samples thus far:
http://www.gamedev.net…
-
```
Our samples situation has started to get messy again. It's time to rework
how we want to handle them.
First off, here's the consolidated list of community samples thus far:
http://www.gamedev.net…
-
```
Our samples situation has started to get messy again. It's time to rework
how we want to handle them.
First off, here's the consolidated list of community samples thus far:
http://www.gamedev.net…
-
```
Our samples situation has started to get messy again. It's time to rework
how we want to handle them.
First off, here's the consolidated list of community samples thus far:
http://www.gamedev.net…
-
We got agreement from @elsassph and @Meychi at latest Haxe conference to build a version of FlashDevelop dedicated to Haxe called HaxeDevelop. The FD team would take care of the building+releases, we …