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Hi, I've found, that «Half down -> Fully down -> Half up -> Fully up» works only when shutter speed is fixed. When I set shutter speed to BULB on ILCE-7C (for example, to control timings programmatica…
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At the moment half.h is in the global namespace. Eigen has also class called half.
When both Eigen::half_impl::half and openexr's half are in the same translation, the class becomes ambiguous. Could …
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There is a same problem as mentioned [here](https://github.com/dotnet/runtime/pull/41296#discussion_r475932460). In the worst case [there](https://github.com/dotnet/runtime/blob/master/src/librari…
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![2019-04-09_11 59 34](https://user-images.githubusercontent.com/3837873/55827447-09223180-5abf-11e9-87e1-9fa8a8ae3b3d.png)
1.13 only
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CUDA supports efficient computation with half-precision (16-bit) floats. This is probably enough precision for the pixel data in our problem. We might do this with CUDA's half2 type, but this would …
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Hi thanks for the library! This is like a discussion (instead of an issue). It seems that when using unsloth or huggingface Trainer to full finetune ~1B model, the gpu utilization is >90%, while memor…
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Hello
I have questions related to PJDL:
is PJDL only 1 wire? is it worth it to try this instead of half-duplex RS485? and what are the differences, and what different topologies can be used when wir…
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We would like to support `half::f16` as a scalar and an arrayfire dtype.
ma2bd updated
3 years ago
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[Half-LifeX](https://github.com/marty28/Half-LifeX)
### Description
This is an Open Source Xbox port of Half-Life 1 using the Xash3D engine.
https://github.com/marty28/Half-LifeX
it comes …
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examples=(Fire and ice dragon or lighting and ice or fire and lightning breed dragons)