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There are various issues with timings that may lead to game-breaking bugs, particularly on slow systems. Parts of these problems are due to the fact there is no clear distinction between real-time, ga…
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I new to Phaser and I am trying to create a basic breakout style game but the ball won't move. In the console I am given the error "Uncaught TypeError: Cannot set property 'x' of undefined". The code …
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My scenario is that I have two sprites that should pass over each other (not collide), and those sprites can be either both me moved with velocity or one of them can be dragged manually by the user on…
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The bodies of sprites that are outside the camera are not well positioned.
I have built this example to show what happens to me:
http://jsfiddle.net/j3MYJ/
Its a map with two floors, the camera is f…
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I would like a new custom build with no physics. The closes so far is phaser-no-libs which also includes physics. I wonder if it's possible to seperate Phaser from Physics.
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In character control examples such as [this](http://rotates.org/phaser/iso/examples/character.htm), often pushed objects will 'stick' to the character when the character reverses direction. Need to ch…
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Hi,
I am wondering if you guys are planing to create a fork of the p2 physics repo at some point?
Will the fixes you make will get a chance to get back into the original p2?
I can imagine it would b…
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The color string and filled flag passed to `Phaser.Utils.Debug#body` seem to be ignored in 2.0.5 and dev branch.
Example: [http://jsfiddle.net/psalaets/u4jUL/1/](http://jsfiddle.net/psalaets/u4jUL/1/…
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hi,I find an error executing the following istruction :
this.ship2 = this.add.sprite(this.game.width - marginLeft, heighySet, 'ship2');
this.ship3 = this.add.sprite(this.ship1.body.x + padding, heighy…
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Using phaser 2.0.5 stable. After moving the camera (ex. game.camera.y += 4), then calling game.add.existing(sprite), the sprite added to the game has the number of pixels the camera moved added to it…