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A game that I play quite often doesn't allow me to go further than 15ft(4.572m) from my playspace, and this can be quite frustrating with physics on, so I was wondering if anyone knows how to restric…
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DRAFT FINAL RELEASE 3/26/19
Title: Advanced Settings 3.0.0 SteamVr Input, and overhauled motion.
# **IMPORTANT**
* Changing bindings in overlays **requires SteamVR 1.3.1 or later** so you will…
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### Environment
* Github
* VRTK 3.1.0
* Unity 5.5.0f3
* HTC Vive
* SDK used (e.g. OpenVR/SteamVR/Oculus Utilities)
### Steps to reproduce
Game Builds using the climbing rig from the …
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Hi, i've been using walk in place for a while now with and without trackers. It has worked fine with every game i've played up until just recently when steam reassigned the default input types for tra…
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Default Bindings for 3.0.0 Are needed.
**At Minimum** we need to bind haptics, for wands and knuckles. I am indifferent on anything else.
- Possibly just upload a configuration we each like to w…
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## Overview
In HTK, BoundaryManager spawns an instance of FloorQuad to represent the floor of the Playspace. I've noticed that the FloorQuad prefab is set to the **Default** layer instead of the **Sp…
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Hi there,
I've written about this before, but I'm still to receive any response from the development team on a timeline for treadmill device support.
Currently it seems that the new input bindin…
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As it stands, the accessibility tab appears to be completely redundant with playspace tab, as Such should be removed.
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# Documentation for Input System
## Why?
The new Input system allows us to enable users to have their key-binds very customized.... as such we have to expose several "actions" and the implement…
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So I recently picked up the wireless adapter for my Vive and after I got it set up, I went to turn on Streamlabs OBS like I usually do. It crashes without an error. I thought it was som'in I did so I …